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The crimes of Santa Claus by Fredric
Brown
(Murder can be fun)
A crime story has to be like this one:
thrilling, exciting, fluent, fast and - what is most
important - witty and intelligent. Most people forget
that this sort of literature can only work if it is
witty and intelligently written, if there is a depth
behind the light façade. Fredric Brown's book
contains all of this.
A murder case is developed like a chess
puzzle, not only because of an unfinished game which
becomes important, as it helps to establish the exact
time of one of the crimes, but because of the chess-like
solution. Then there is a very interesting and highly
instructive dialogue about chess. Quite an uncommon
thing for a crime story, although chess is not unknown
in this genre. The dialogue takes place between Bill
Tracy, the main suspect and main figure of the action,
and Frank Hrdlcka, one of the later victims. The latter
explains an exceedingly original view of forces, lines
and noises - yes, noises - in chess. He declines a game
because "It's too noisy
Can't you hear the
crash of the forces? An infernal noise". Frank
confesses that during a game he perceives lines of power,
which permanently collide with other pieces, "a
sort of hum, like a dynamo or a motor", and later:
"A very strange noise, a concave noise. And the
pawns, didn't you ever hear, how a pawn cries, when
it is captured?"
Finally, this unusual conversation will
be part of the solution, but more interesting seems
to be the protagonist's synaesthetical perception. What
is a concave noise? And what can we know about the others'
perception and therefore about themselves? Tracy reaches
a quasi existentialistic view which did find its paradigmatic
expression in Sartre's "Hell is the others".
Surely, one can visualize the powerlines,
and chess literature knows some comparable examples,
but there are probably very few people who can feel
and understand the auditory experience. To bring it
more into line, one has probably to abandon the rather
precise world of chess and enter the field of black
and white magic. Frank's is a case of very advanced
synaesthesia which was found in supernatural areas,
by people with unusual extrasensory perception (witches
and wizards for example). But, all in all, this strange
view includes a hint about the artistic aspect of chess.
The word "composition" is significant in chess
as well as in music and the plastic arts. And the other
way round: what would be the outcome if we were able
to make a game audible? What sort of music would that
be? Or could we make its dynamic visible? What would
it be like as a synthesis of art? Why not recreate a
work of art in a game of chess? We would have to be
ready to hear the totally unknown.
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